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Doublejump Digest: December 3, 2018

This week in gaming: Valve opens its coffers, Nintendo shuts down its Creators Program, Rockstar talks Red Dead Redemption 2 Online, and more!

In the spirit of keeping our readers up to date with what’s happening in the video game industry, the Doublejump Digest is a brief collection of the major news stories from the past week. Keep an eye out for the Digest every Sunday night, and head on into the archive for news from weeks gone by!



Valve increases Steam revenue sharing incentive for successful games:

In an attempt to keep larger developers and publishers coming back to the service, Valve has revised Steam’s Distribution Agreement to increase the amount of revenue available to the most successful publishers on the platform. Games that have earned more than US$10 million on Steam from sales, add-ons and in-app purchases since October 1 will receive 75% of all future earnings rather than the typical 70%, with the cut increasing to 80% once the game reaches US$50 million in revenue.

In addition to this, Valve has also relaxed its stance on the confidentiality of sales data, now allowing partners to “share sales data about their game[s] as they see fit.” The update to the agreement also contains some basic General Data Protection Regulation (GDPR) compliance information and “some basic safety warranties” for its VR offerings.

Valve did not shy away from the fact that this revenue sharing update is targeted at “developers of big games”, with its high sales threshold rendering it unlikely to have much impact on independent developers.

Nintendo is shutting down its controversial Creators Program:

The program launched amid its fair share of controversy back in 2016, and it’s set to be replaced by a simple set of guidelines – available on Nintendo’s official website – that govern exactly what content creators can upload. The guidelines themselves are quite straightforward and line up with most other publishers’ regulations, which should make it considerably easier for Nintendo content creators to upload their content.

Red Dead Redemption 2 Online will remain in beta for a long time:

In an article posted to the game’s official website, the developer revealed that the beta’s staggered launch was intended to “[ease its] servers and systems into handling the increasingly large player base,” and also that it plans to “take the time necessary…to make Red Dead Online a complete, fun and fully-functional experience, which may take several weeks or months.”

This is a breath of fresh air in a landscape where betas have been used as marketing tools more than actual tests, but it does come with a caveat: Rockstar reminded players that although it hopes to ensure that progress made during the beta period is permanent, “there is always the chance that [it] may need to implement rank or other stat resets in case of issues.”

For now, players should avoid getting too attached to their avatars while Rockstar ensures that the experience is as stable and fun as we’ve been hoping for.

Games Done Quick issues lifetime bans to duo following sexist and transphobic behaviour:

According to Kotaku, controversial speedrunning personalities Gaviton and Ryan “RWhiteGoose” White have been banned “indefinitely” from participating in Games Done Quick events following the release of screenshots showing the pair engaging in sexist, transphobic, and anti-semitic discussions.

The screenshots from various Discord conversation were shared on Twitter by fellow speedrunner “Antifa Andrea”, with Games Done Quick quickly reversing its initial decision to not take action due to being unable to “verify” the statements.

“After receiving additional information on the situation that was brought to our attention today, we were able to confirm the authenticity of the screenshots we received,” the organisation told the public. “As such, the people in question will not be representing us at any GDQ events indefinitely.”

White confirmed that he was one of “the people” mentioned by GDQ, while Graviton has not replied to Kotaku’s request for confirmation.

Bethesda hurts diehard Fallout fans with misleading Fallout 76 preorder package, bans gang of homophobes:

Bethesda Softworks has offered 500 Atoms (approximately US$5 worth of Fallout 76’s in-game currency) to players who preordered the game’s AU$299.95 Power Armor Edition after confirming that the company will not be provide them with the included canvas bag that was shown in advertising materials.

This response was given after one customer was told that the canvas duffle bag was not included in the final product because it “was a prototype and was too expensive to make”. Bethesda since told Polygon that it was investigating the communication and confirmed that it has, in fact, opted for a nylon bag instead.

“The support response was incorrect and not in accordance with our conduct policy. Unfortunately, due to unavailability of materials, we had to switch to a nylon carrying case in the Fallout 76: Power Armor Edition,” the company wrote in a statement. “We hope this doesn’t prevent anyone from enjoying what we feel is one of our best collector’s editions.”

Bethesda’s offer appears to adhere to Australian Consumer Law in that customers are “entitled to a remedy” if a product does not “match descriptions made by the salesperson, on packaging and labels, and in promotions or advertising”.

In related news, Bethesda has issued permanent bans to a group of Fallout 76 players – led by a player named “NathanTheHicc” – who attacked fellow players that they deemed homosexual or queer.

“We will not tolerate this kind of behaviour by any of our players, nor towards any of our players,” the company told Eurogamer. “We will continue to investigate claims of misconduct or abuse – along with Microsoft and Sony – and take action when necessary.”


  • Artifact (PC)
  • Darksiders III (PC, PS4, and Xbox One)


Destiny 2: Forsaken – The Road Ahead ViDoc:

Bungie explains how it’s moving away from the traditional expansion format for Destiny 2’s second year of life.

Just Cause 4 – Official Launch Trailer:

Only a few days left to go.

JUMP Force – Kenshin & Shishio:

The Wandering Samurai is back, people!


The adventure continues in the game’s first story DLC.


Screencheat comes to Nintendo Switch:

Initially released on Linux, Mac and Windows in 2014 and ported to PlayStation 4 and Xbox One two years later, the split-screen first-person shooter in which all player characters are invisible has been specially built for the Switch. Screencheat: Unplugged comes to Nintendo’s lead console with remastered visuals, a new soundtrack, retooled weapons and a variety of new maps along with remixed original maps.

The game will set Aussies back $17.99 on the Nintendo eShop, and comes highly recommended for those who want a fun, whimsical yet challenging experience.

The Gardens Between arrives on Xbox One:

Available on Linux, Mac, PS4, Switch and Windows since September 20 and on the back of its Game of the Year prize at the 2018 Australian Game Developer Awards, the Melbourne-made puzzler has finally made the leap onto Xbox One where it’s currently priced at AU$19.99.


  • Bethesda has delayed The Elder Scrolls: Blades to next year: GameSpot
  • SOMA and Onrush are this month’s free PlayStation Plus games: EU PS Blog
  • Never Alone and Dragon Age II are this month’s Games With Gold offerings: Xbox Wire
  • Firewatch is coming to Switch next month: Polygon
  • The Essendon Football Club has shut down its Esports team: AFL
  • Pauline, Luma, and Boom Boom are heading to Mario Tennis Aces early next year: Eurogamer
  • We may see some Dragon Age-related news at The Game Awards: GameSpot
  • Square Enix has filed a new Parasite Eve trademark in Europe: Kotaku Australia
  • Fortnite’s reached more than 200 million registered players: Eurogamer

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