Jake kicks off our end-of-2019 coverage with a look at his favourite things to come out of a year where he was largely a bystander.
After he sunk more than 200 hours into it, it’s no surprise that our editor-in-chief has kicked off the end of year celebration by naming Hades as his Game of the Year!
Ben makes his Doublejump debut by breaking down why Untitled Goose Game was the best game released in 2019, and going through his other highlights and lowlights from the year gone by.
It’s not the pinnacle of its genre, but Human Simulator is quite entertaining and sure to elicit a few laughs during your playthrough.
Accessibility isn't about dumbing a game down, as John explains — it's about expanding their reach to a wider range of potential fans.
Season of the Worthy had all the pieces ready for success, but it was compromised from the get-go. Debuting contributor Tom Byers explains why, and how Bungie can learn from its mistakes.