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About us

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Since people are asking us a bunch of questions about the site and everything, we figured we’d make it easier by putting the answers on one page. ;)

What is Doublejump, and how did it come to be?

Doublejump is, quite simply, a website dedicated to providing its fans, followers and viewers with the latest in video game news, reviews and discussion, as well as with a community that they will enjoy and feel comfortable being a part of.

The website was first formed – as an idea, that is – early in 2012, when current Editor-in-Chief Jake Colosimo proposed the idea to Managing Editor Abir Chowdhury and their friend, original developer Luke Larobina. It took a number of months of arduous planning, but the site was officially launched on November 9 that same year; after a brief period of learning on the fly that was punctuated with Luke’s decision to relinquish his position on the site, things began to take shape and the result of that is what you’re seeing both right here and on the archive, which is essentially the original version of the site moved onto the new servers.

Who are you?

Below is a list of all those who are currently creating the content that we hope you’re absolutely loving, listed by position:

Founder/Editor-in-Chief: Jake Colosimo

Jake is a 22-year-old insomniac who spends the vast majority of his time telling himself he should be doing something more productive with his time than telling himself he should be doing something more productive with his time. Outside of playing video games and hanging out with friends, he enjoys playing and watching a variety of sports, listening to music and wishing he didn’t stop doing a whole bunch of the things he enjoyed doing when he was younger. He also has a degree in Psychology, but all that’s doing for him right now is making his wall look distinguished. You can find him doing what he does best – talking shit – on Twitter, Tumblr and Instagram.

Founder/Managing Editor: Abir Chowdhury

Abir is a 22-year-old writer who manages to curb his debilitating procrastination long enough to actually write articles. He loves taking photos, watching movies, dancing, listening to and playing music. He loves all things PC gaming, and as such, hates anything rendered at less than 1080p and 60 frames-per-second. No, seriously, he’s crazy about that stuff. You can find him researching the next generation of graphics cards on Twitter and Tumblr, as well as his photographs on Flickr.

Developer: Lucas Psarogiannis

A 21-year-old up-and-coming software and web developer, Lucas recently graduated with an Advanced Diploma in Information Technology. Outside of video games, his interests include design, programming and video editing. He has recently launched his design and development business, and he’s also finally on Facebook and Twitter

Writer: Dylan Cook

Dylan is a 22 year old physics student from Wollongong, Australia. He loves writing and video games, so he concluded he should probably write about video games until he becomes a professional something or other. In his free time, he likes to watch Rugby League, play Magic: The Gathering and do anything Japanese. 

Writer: Jesse Munro

Jesse has yet to file his bio…

Contributor: Shane Bailey

Shane is a games journalist and podcast host by day, and a bartender by night. He is obsessed with Halo, Pokémon, Mad Men and The Newsroom, and you can check out his games, movies and TV podcast, The Awesome Addiction, on iTunes.

We would also like to give a shout-out to a number of former staff members who made significant contributions to Doublejump in their time with us (in order of departure): Glenn Valencich, Sophie Lynch, Donald Thomas, Nicholas LeVack, Asai Nero Tran, Gavin Wichmann, Ben Callicott, and Ryan Hay.

How is the site funded, and how do you make money from it?

Up until now, the entire cost of running Doublejump – which includes hosting, domain registration, design, games to review, giveaway prizes, etc. – has been met out of the pockets of its owners, Jake and Abir, aside from a couple of games purchased for review by the reviewer. This will continue to be the case until the site is able to sustain itself with its revenue. We do, however, have a number of initiatives in place to attempt to fund the site without digging into our own pockets:

  • Google AdSense: Up there, next to our logo, and dotted through our sidebar, are small advertisements provided by Google’s AdSense service. We have spent some time ensuring that these advertisements do not interfere with the layout and/or readability of our content itself, but every time one of them is “seen” by a user, we receive a small fraction of a cent – this is why we have those little boxes asking you to disable your ad blocker.
  • Patreon: In the time that Doublejump has been alive, we have watched games, movies and even potato salads created through the power of crowdfunding, and have decided to get on the bandwagon. Our Patreon campaign allows you to make a one-time donation to the product in progress (which you’re seeing right now), or to choose to make a fixed donation every month to help us keep running. Even if you don’t think it’s too much, we sincerely appreciate every cent you can spare, and we can assure you that it will be put straight back into the website you’re supporting.
  • Merchandise: We have recently opened up a small merchandise store through which you can purchase Doublejump-branded tops, phone cases and tote bags, and we plan to make a larger variety of items available in the future. We receive a small cut from everything we sell, and so this merchandise is the best way to support us and get something in return (aside from the content we put so much effort into!).

If you would like to sponsor the site in a way other than those listed above, you’re more than welcome to contact us and make your proposal!

What is your policy regarding news coverage?

Due to the finite number of articles our small staff can pump out each day, we are forced to assign priority to certain pieces of news, based on a number of factors including the game/series’ player base, the interest it garners from our audience and the interest it may garner from the wider gaming world (“dress for the job you want, not the job you have”, amirite?). If you see a piece of news about a game you’re interested in, the only way we’re going to know to keep writing about it is if you show us you’re interested! Share that article, like it on Facebook/Twitter/Tumblr, comment on it and have a discussion with us, and we’ll remember for next time! We just can’t get to every piece of news at the moment, but we’ll definitely be sure to try and give you what you want!

Also, it should go without saying, but our news coverage is not influenced by any outside interests. Writers are left to their own devices in selecting high-priority articles to cover, and so they may choose what they’re most comfortable covering; we do not accept bribes or favours in exchange for increased/favourable news coverage, and we never will.

What are your policies regarding reviews?

We could sit here talking about reviews for ages, and without subtitles themselves that would be an incredibly arduous read… So we made our own page for it, which you can find here.

Are you currently hiring new writers?

We are always, always looking for passionate, skilful writers to join our team. Always. At this point in time, we would prefer it if you came to us with some previous experience (even if that’s “just” having run your own blog, be it for days or years), but if you’re new to the industry and have the passion and basic skills that we’re looking for – as well as the desire to learn from us – we’re more than happy to give you a run.

If you’re interested in applying for a position on our staff (why else would you have clicked this?), you can find a list of the available positions as well as what we’re looking for in each one by clicking here. :)

Who owns the images that you use on the site?

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